Agnes Nathania PENERAPAN VIRTUAL REALITY TERHADAP DESAIN INTERIOR DI BANDUNG PLANNING GALLERY
Abstract
In the era of the industrial revolution 4.0., there is already a lot of showroom that uses VR (Virtual Reality). The
existence of this technology can attract people interest to explore the museum, because it has new and
sophisticated elements in it. VR facilities that are increasingly becoming a trend in this museum are used as
educational media and must be accompanied by good implementation to give a good influence as well. One
gallery that has implemented VR facilities in it is the Bandung Planning Gallery. VR facilities in this gallery can
visualize the future of Bandung in 2031 so that people can imagine the future of Bandung. Therefore, this
gallery which is claimed to be a gallery with high technology becomes the object of analysis using qualitative
field observation methods. Through the results of the analysis of the application of VR in this Gallery, the
authors hope that other showrooms can apply VR well in the interior. The implementation of VR will make it
easier for people to learn technology and be ready to face the next era.